Core/Gameobjects: Improve stealth detection
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@@ -990,7 +990,7 @@ void GameObject::Update(uint32 diff)
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if (Unit* owner = GetOwner())
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{
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// Hunter trap: Search units which are unfriendly to the trap's owner
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Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
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Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, radius);
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Trinity::UnitLastSearcher<Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
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Cell::VisitAllObjects(this, searcher, radius);
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}
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