From eb6b44de2e18b3e855087fc782a8920d55f048ce Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 3 Mar 2023 14:15:01 +0100 Subject: [PATCH] Core/Spells: fixed a crash in periodic health leech aura effects when the caster is no longer present --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index cf75013934..d57732896a 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -5919,7 +5919,8 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), damage, GetId(), absorb); // SendSpellNonMeleeDamageLog expects non-absorbed/non-resisted damage - caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellInfo()->GetSchoolMask(), absorb, resist, false, 0, crit); + if (caster) + caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellInfo()->GetSchoolMask(), absorb, resist, false, 0, crit); damage = damageInfo.GetDamage(); // Set trigger flag