*Summon all creatures by summon properties.
--HG-- branch : trunk
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@@ -1650,7 +1650,7 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
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uint32 mask = SUMMON_MASK_SUMMON;
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if(properties)
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{
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if(properties->Category == SUMMON_CATEGORY_GUARDIAN
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if(properties->Category == SUMMON_CATEGORY_PET
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|| properties->Type == SUMMON_TYPE_GUARDIAN
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|| properties->Type == SUMMON_TYPE_MINION)
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mask = SUMMON_MASK_GUARDIAN;
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