[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
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@@ -852,7 +852,7 @@ public:
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if (!target || target->IsTotem() || target->IsPet())
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return false;
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ThreatContainer::StorageType const& threatList = target->getThreatManager().getThreatList();
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ThreatContainer::StorageType const& threatList = target->GetThreatManager().getThreatList();
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ThreatContainer::StorageType::const_iterator itr;
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uint32 count = 0;
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handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
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