[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)

* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
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Treeston authored and Ovahlord committed 2020-07-22 13:43:23 +02:00
1 parent f21877e00f
commit ec04d3b2cd
218 files changed
+1021 -1105

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@@ -852,7 +852,7 @@ public:
if (!target || target->IsTotem() || target->IsPet())
return false;
ThreatContainer::StorageType const& threatList = target->getThreatManager().getThreatList();
ThreatContainer::StorageType const& threatList = target->GetThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0;
handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());