[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
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@@ -1461,7 +1461,7 @@ class spell_warl_soulshatter : public SpellScriptLoader
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{
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Unit* caster = GetCaster();
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if (Unit* target = GetHitUnit())
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if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f)
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if (target->CanHaveThreatList() && target->GetThreatManager().IsThreatenedBy(caster, true))
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caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true);
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}
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