[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)

* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
This commit is contained in:
Treeston authored and Ovahlord committed 2020-07-22 13:43:23 +02:00
1 parent f21877e00f
commit ec04d3b2cd
218 files changed
+1021 -1105

No files matched your search

+1 -1
View File
@@ -1461,7 +1461,7 @@ class spell_warl_soulshatter : public SpellScriptLoader
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f)
if (target->CanHaveThreatList() && target->GetThreatManager().IsThreatenedBy(caster, true))
caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true);
}