Core: More Function Renaming.
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66978cfc3b
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143 files changed
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@@ -532,7 +532,7 @@ void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask*
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{
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if (!go->IsDynTransport())
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{
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if (go->ActivateToQuest(target) || target->isGameMaster())
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if (go->ActivateToQuest(target) || target->IsGameMaster())
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IsActivateToQuest = true;
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if (go->GetGoArtKit())
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@@ -543,7 +543,7 @@ void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask*
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{
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if (!go->IsTransport())
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{
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if (go->ActivateToQuest(target) || target->isGameMaster())
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if (go->ActivateToQuest(target) || target->IsGameMaster())
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IsActivateToQuest = true;
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updateMask->SetBit(GAMEOBJECT_BYTES_1);
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@@ -577,7 +577,7 @@ void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask*
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if (GetTypeId() == TYPEID_UNIT)
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{
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if (!target->canSeeSpellClickOn(this->ToCreature()))
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if (!target->CanSeeSpellClickOn(this->ToCreature()))
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appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
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}
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@@ -605,7 +605,7 @@ void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask*
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// Gamemasters should be always able to select units - remove not selectable flag
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else if (index == UNIT_FIELD_FLAGS)
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{
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if (target->isGameMaster())
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if (target->IsGameMaster())
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*data << (m_uint32Values[index] & ~UNIT_FLAG_NOT_SELECTABLE);
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else
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*data << m_uint32Values[index];
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@@ -629,7 +629,7 @@ void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask*
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if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
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{
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if (target->isGameMaster())
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if (target->IsGameMaster())
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{
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if (cinfo->Modelid1)
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*data << cinfo->Modelid1;//Modelid1 is a visible model for gms
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@@ -734,21 +734,21 @@ void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask*
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switch (go->GetGoType())
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{
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case GAMEOBJECT_TYPE_CHEST:
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if (target->isGameMaster())
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if (target->IsGameMaster())
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*data << uint16(GO_DYNFLAG_LO_ACTIVATE);
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else
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*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
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*data << uint16(-1);
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break;
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case GAMEOBJECT_TYPE_GENERIC:
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if (target->isGameMaster())
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if (target->IsGameMaster())
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*data << uint16(0);
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else
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*data << uint16(GO_DYNFLAG_LO_SPARKLE);
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*data << uint16(-1);
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break;
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case GAMEOBJECT_TYPE_GOOBER:
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if (target->isGameMaster())
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if (target->IsGameMaster())
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*data << uint16(GO_DYNFLAG_LO_ACTIVATE);
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else
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*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
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@@ -1962,7 +1962,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
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return 0.0f;
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}
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bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, bool distanceCheck) const
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bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, bool distanceCheck) const
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{
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if (this == obj)
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return true;
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@@ -2285,8 +2285,8 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 Target
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Map::PlayerList const& pList = GetMap()->GetPlayers();
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for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
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if (itr->getSource()->GetZoneId() == zoneid)
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say_do(itr->getSource());
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if (itr->GetSource()->GetZoneId() == zoneid)
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say_do(itr->GetSource());
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}
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void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
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@@ -3159,7 +3159,7 @@ struct WorldObjectChangeAccumulator
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Player* source = NULL;
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for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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source = iter->getSource();
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source = iter->GetSource();
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BuildPacket(source);
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@@ -3177,7 +3177,7 @@ struct WorldObjectChangeAccumulator
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Creature* source = NULL;
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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source = iter->getSource();
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source = iter->GetSource();
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if (!source->GetSharedVisionList().empty())
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{
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SharedVisionList::const_iterator it = source->GetSharedVisionList().begin();
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@@ -3192,7 +3192,7 @@ struct WorldObjectChangeAccumulator
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DynamicObject* source = NULL;
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for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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source = iter->getSource();
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source = iter->GetSource();
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uint64 guid = source->GetCasterGUID();
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if (IS_PLAYER_GUID(guid))
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