Core: Change some map-specific INFO-messages over to to DEBUG or ERROR
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db302c28c2
commit
ec6bec6bc4
1 file changed
+11
-11
@@ -130,9 +130,9 @@ void Map::LoadMMap(int gx, int gy)
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bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap((sWorld->GetDataPath() + "mmaps").c_str(), GetId(), gx, gy);
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if (mmapLoadResult)
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TC_LOG_INFO("maps", "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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TC_LOG_DEBUG("maps", "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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else
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TC_LOG_INFO("maps", "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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TC_LOG_ERROR("maps", "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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}
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void Map::LoadVMap(int gx, int gy)
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@@ -144,10 +144,10 @@ void Map::LoadVMap(int gx, int gy)
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switch (vmapLoadResult)
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{
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case VMAP::VMAP_LOAD_RESULT_OK:
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TC_LOG_INFO("maps", "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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TC_LOG_DEBUG("maps", "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_ERROR:
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TC_LOG_INFO("maps", "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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TC_LOG_ERROR("maps", "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_IGNORED:
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TC_LOG_DEBUG("maps", "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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@@ -177,7 +177,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
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//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
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if (GridMaps[gx][gy])
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{
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TC_LOG_INFO("maps", "Unloading previously loaded map %u before reloading.", GetId());
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TC_LOG_DEBUG("maps", "Unloading previously loaded map %u before reloading.", GetId());
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sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
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delete (GridMaps[gx][gy]);
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@@ -189,7 +189,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
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int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
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tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
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TC_LOG_INFO("maps", "Loading map %s", tmp);
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TC_LOG_DEBUG("maps", "Loading map %s", tmp);
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// loading data
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GridMaps[gx][gy] = new GridMap();
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if (!GridMaps[gx][gy]->loadData(tmp))
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@@ -2501,7 +2501,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa
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void Map::SendInitSelf(Player* player)
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{
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TC_LOG_INFO("maps", "Creating player data for himself %u", player->GetGUIDLow());
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TC_LOG_DEBUG("maps", "Creating player data for himself %u", player->GetGUIDLow());
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UpdateData data;
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@@ -2922,7 +2922,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
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InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
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if (!mapSave)
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{
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TC_LOG_INFO("maps", "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
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TC_LOG_DEBUG("maps", "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
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mapSave = sInstanceSaveMgr->AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
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}
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@@ -2998,7 +2998,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
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// first player enters (no players yet)
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SetResetSchedule(false);
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TC_LOG_INFO("maps", "MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName().c_str(), GetInstanceId(), GetMapName());
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TC_LOG_DEBUG("maps", "MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName().c_str(), GetInstanceId(), GetMapName());
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// initialize unload state
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m_unloadTimer = 0;
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m_resetAfterUnload = false;
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@@ -3024,7 +3024,7 @@ void InstanceMap::Update(const uint32 t_diff)
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void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
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{
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TC_LOG_INFO("maps", "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
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TC_LOG_DEBUG("maps", "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
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//if last player set unload timer
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if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
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m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
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@@ -3257,7 +3257,7 @@ bool BattlegroundMap::AddPlayerToMap(Player* player)
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void BattlegroundMap::RemovePlayerFromMap(Player* player, bool remove)
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{
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TC_LOG_INFO("maps", "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
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TC_LOG_DEBUG("maps", "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
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Map::RemovePlayerFromMap(player, remove);
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}
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