Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x

This commit is contained in:
Shauren committed 2012-07-04 22:20:21 +02:00
commit ed6f3e2def
360 files changed
+19813 -7203

No files matched your search

+135 -4
View File
@@ -1230,7 +1230,7 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
return true;
}
uint16 GridMap::getArea(float x, float y)
uint16 GridMap::getArea(float x, float y) const
{
if (!_areaMap)
return _gridArea;
@@ -1463,7 +1463,7 @@ float GridMap::getHeightFromUint16(float x, float y) const
return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
float GridMap::getLiquidLevel(float x, float y)
float GridMap::getLiquidLevel(float x, float y) const
{
if (!_liquidMap)
return _liquidLevel;
@@ -1483,7 +1483,7 @@ float GridMap::getLiquidLevel(float x, float y)
}
// Why does this return LIQUID data?
uint8 GridMap::getTerrainType(float x, float y)
uint8 GridMap::getTerrainType(float x, float y) const
{
if (!_liquidFlags)
return 0;
@@ -2633,7 +2633,7 @@ void InstanceMap::UnloadAll()
ASSERT(!HavePlayers());
if (m_resetAfterUnload == true)
sObjectMgr->DeleteRespawnTimeForInstance(GetInstanceId());
DeleteRespawnTimes();
Map::UnloadAll();
}
@@ -2782,3 +2782,134 @@ void Map::UpdateIteratorBack(Player* player)
if (m_mapRefIter == player->GetMapRef())
m_mapRefIter = m_mapRefIter->nocheck_prev();
}
void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
{
if (!respawnTime)
{
// Delete only
RemoveCreatureRespawnTime(dbGuid);
return;
}
_creatureRespawnTimes[dbGuid] = respawnTime;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
stmt->setUInt32(0, dbGuid);
stmt->setUInt32(1, uint32(respawnTime));
stmt->setUInt16(2, GetId());
stmt->setUInt32(3, GetInstanceId());
CharacterDatabase.Execute(stmt);
}
void Map::RemoveCreatureRespawnTime(uint32 dbGuid)
{
_creatureRespawnTimes.erase(dbGuid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
stmt->setUInt32(0, dbGuid);
stmt->setUInt16(1, GetId());
stmt->setUInt32(2, GetInstanceId());
CharacterDatabase.Execute(stmt);
}
void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
{
if (!respawnTime)
{
// Delete only
RemoveGORespawnTime(dbGuid);
return;
}
_goRespawnTimes[dbGuid] = respawnTime;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
stmt->setUInt32(0, dbGuid);
stmt->setUInt32(1, uint32(respawnTime));
stmt->setUInt16(2, GetId());
stmt->setUInt32(3, GetInstanceId());
CharacterDatabase.Execute(stmt);
}
void Map::RemoveGORespawnTime(uint32 dbGuid)
{
_goRespawnTimes.erase(dbGuid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
stmt->setUInt32(0, dbGuid);
stmt->setUInt16(1, GetId());
stmt->setUInt32(2, GetInstanceId());
CharacterDatabase.Execute(stmt);
}
void Map::LoadRespawnTimes()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS);
stmt->setUInt16(0, GetId());
stmt->setUInt32(1, GetInstanceId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
do
{
Field* fields = result->Fetch();
uint32 loguid = fields[0].GetUInt32();
uint32 respawnTime = fields[1].GetUInt32();
_creatureRespawnTimes[loguid] = time_t(respawnTime);
} while (result->NextRow());
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
stmt->setUInt16(0, GetId());
stmt->setUInt32(1, GetInstanceId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
do
{
Field* fields = result->Fetch();
uint32 loguid = fields[0].GetUInt32();
uint32 respawnTime = fields[1].GetUInt32();
_goRespawnTimes[loguid] = time_t(respawnTime);
} while (result->NextRow());
}
}
void Map::DeleteRespawnTimes()
{
_creatureRespawnTimes.clear();
_goRespawnTimes.clear();
DeleteRespawnTimesInDB(GetId(), GetInstanceId());
}
void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
stmt->setUInt16(0, mapId);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
stmt->setUInt16(0, mapId);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
}
time_t Map::GetLinkedRespawnTime(uint64 guid) const
{
uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
switch (GUID_HIPART(linkedGuid))
{
case HIGHGUID_UNIT:
return GetCreatureRespawnTime(GUID_LOPART(linkedGuid));
case HIGHGUID_GAMEOBJECT:
return GetGORespawnTime(GUID_LOPART(linkedGuid));
default:
break;
}
return time_t(0);
}