[7573] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL Author: Trazom
--HG-- branch : trunk
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@@ -5237,6 +5237,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
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learnSkillRewardedSpells(id, currVal);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL);
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}
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else //remove
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{
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@@ -5270,6 +5271,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
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SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL);
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// apply skill bonuses
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SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);
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