Fix raid groups load from DB and save to DB.
Fixes issue #299. - In table GROUPS, since rev 7841, isRaid is used to store the groupType. The DB was not updated. this is now fixed. - Fix isRaid set to 1 when group converted to raid (shall be the groupType). - Fix isRaidGroup check as groupType is now a set of flags. - Fix dungeon/raid check when difficulty change. --HG-- branch : trunk
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@@ -3418,8 +3418,8 @@ void ObjectMgr::LoadGroups()
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Group *group = NULL;
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uint64 leaderGuid = 0;
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty, leaderGuid FROM groups");
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if (!result)
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{
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