Core/Creatures: refactored sparring handling and added all data for 85% health sparring
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@@ -1404,17 +1404,15 @@ class TC_GAME_API ObjectMgr
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return &itr->second;
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}
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CreatureSparring const* GetCreatureSparringInfo(uint32 attackerEntry, uint32 victimEntry) const
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float GetSparringHealthLimitFor(uint32 entry) const
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{
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auto itr = _creatureSparringTemplateStore.find(attackerEntry);
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if (itr == _creatureSparringTemplateStore.end())
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return nullptr;
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auto itr = _creatureSparringTemplateStore.find(entry);
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if (itr != _creatureSparringTemplateStore.end())
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{
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return itr->second;
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}
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for (CreatureSparring const& sparring : itr->second)
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if (sparring.victimEntry == victimEntry)
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return &sparring;
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return nullptr;
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return 0.0f;
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}
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TrinityString const* GetTrinityString(uint32 entry) const
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