Core/Unit: Big cleanup in Unit::CalcAbsorbResist
Core/AuraScript: Fix compile time check for AuraScript functions Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead Add OnEffectAbsorb hook Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts. --HG-- branch : trunk
This commit is contained in:
1 parent
da8d794f4b
commit
ef968f4b15
30 files changed
+791
-438
No files matched your search
@@ -357,14 +357,14 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandlePeriodic(AuraEffect const * aurEff, AuraApplication const * aurApp)
|
||||
void HandlePeriodic(AuraEffect const * aurEff)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (aurEff->GetAmount() > 0)
|
||||
return;
|
||||
|
||||
uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
|
||||
Unit * pTarget = aurApp->GetTarget();
|
||||
Unit * pTarget = GetTarget();
|
||||
if (!pTarget->HasAura(spellId))
|
||||
{
|
||||
SpellEntry const * triggeredSpellInfo = sSpellStore.LookupEntry(spellId);
|
||||
|
||||
Reference in new issue
Block a user