Core/Unit: Big cleanup in Unit::CalcAbsorbResist

Core/AuraScript:
	Fix compile time check for AuraScript functions
	Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
	Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.

--HG--
branch : trunk
This commit is contained in:
QAston committed 2010-12-27 20:14:54 +01:00
1 parent da8d794f4b
commit ef968f4b15
30 files changed
+791 -438

No files matched your search

+4 -4
View File
@@ -108,16 +108,16 @@ public:
return true;
}
void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* pTarget = aurApp->GetTarget();
Unit* pTarget = GetTarget();
if (Unit* pCaster = GetCaster())
pCaster->CastSpell(pTarget, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
}
void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* pTarget = aurApp->GetTarget();
Unit* pTarget = GetTarget();
pTarget->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
}