Core/Spells: Implemented CAST_FLAG_IMMUNITY
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@@ -11136,6 +11136,26 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo) const
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return false;
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}
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uint32 Unit::GetSchoolImmunityMask() const
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{
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uint32 mask = 0;
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SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_SCHOOL];
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for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
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mask |= itr->type;
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return mask;
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}
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uint32 Unit::GetMechanicImmunityMask() const
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{
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uint32 mask = 0;
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SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
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for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
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mask |= (1 << itr->type);
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return mask;
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}
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bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const
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{
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if (!spellInfo || !spellInfo->Effects[index].IsEffect())
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@@ -16464,7 +16484,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
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data << float(-speedZ); // Z Movement speed (vertical)
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player->GetSession()->SendPacket(&data);
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if (player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || player->HasAuraType(SPELL_AURA_FLY))
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player->SetCanFly(true, true);
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}
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