Core/Player: correct initial SpecsCount value for players
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@@ -41,7 +41,7 @@ struct PlayerTalentInfo
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uint32 ResetTalentsCost = 0;
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time_t ResetTalentsTime = 0;
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uint8 ActiveSpec = 0;
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uint8 SpecsCount = 0;
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uint8 SpecsCount = 1;
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};
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#endif // __PlayerTalentInfo_h_
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