*Fix the calculation of knockback.
--HG-- branch : trunk
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@@ -6376,9 +6376,11 @@ void Spell::EffectKnockBack(uint32 i)
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return;
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}
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float ratio = m_caster->GetCombatReach() / unitTarget->GetCombatReach();
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ratio = ratio * ratio * ratio; // volume = length^3
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ratio *= 0.1f; // dbc value
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float ratio = m_caster->GetCombatReach() / std::max(unitTarget->GetCombatReach(), 1.0f);
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if(ratio < 1.0f)
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ratio = ratio * ratio * ratio * 0.1f; // volume = length^3
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else
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ratio = 0.1f; // dbc value ratio
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float speedxy = float(m_spellInfo->EffectMiscValue[i]) * ratio;
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float speedz = float(damage) * ratio;
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if(speedxy < 0.1f && speedz < 0.1f)
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