Core/Defines: define faction templates and replace magic numbers from scripts

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Aokromes committed 2017-05-23 14:37:54 +02:00
1 parent ec3945c3b7
commit f0e36b0863
83 files changed
+227 -278

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@@ -1886,7 +1886,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge
}
else
{
trigger->SetFaction(spellInfo->IsPositive() ? 35 : 14);
trigger->SetFaction(spellInfo->IsPositive() ? FACTION_FRIENDLY : FACTION_MONSTER);
// Set owner guid for target if no owner available - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : ObjectGuid::Empty);