Some missed things
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@@ -1177,7 +1177,7 @@ class spell_dreamwalker_summoner : public SpellScriptLoader
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void FilterTargets(std::list<Unit*>& targets)
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{
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targets.remove_if(SummonTargetSelector());
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targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_RECENTLY_SPAWNED));
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if (targets.empty())
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return;
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