Core: More codestyle cleanups
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@@ -108,7 +108,7 @@ void SimpleAI::EnterCombat(Unit *who)
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DoPlaySoundToSet(me, Aggro_Sound[random_text]);
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}
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void SimpleAI::KilledUnit(Unit *victim)
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void SimpleAI::KilledUnit(Unit* victim)
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{
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uint8 random_text = urand(0, 2);
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@@ -152,7 +152,7 @@ void SimpleAI::KilledUnit(Unit *victim)
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DoCast(pTarget, Kill_Spell);
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}
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void SimpleAI::DamageTaken(Unit *killer, uint32 &damage)
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void SimpleAI::DamageTaken(Unit* killer, uint32 &damage)
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{
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//Return if damage taken won't kill us
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if (me->GetHealth() > damage)
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