Core/Objects: ported master branch handling for properly destroying objects via out of range and destroy object opcode
# Conflicts: # src/server/game/Entities/Creature/Creature.cpp
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@@ -164,10 +164,7 @@ void DynamicObject::Update(uint32 p_time)
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void DynamicObject::Remove()
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{
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if (IsInWorld())
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{
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RemoveFromWorld();
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AddObjectToRemoveList();
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}
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}
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void DynamicObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) const
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