Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros in values updatemask
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7a1ce34333
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@@ -2524,8 +2524,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
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ByteBuffer fieldBuffer;
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UpdateMask updateMask;
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updateMask.SetCount(m_valuesCount);
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UpdateMaskPacketBuilder updateMask(m_valuesCount);
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uint32* flags = GameObjectUpdateFieldFlags;
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uint32 visibleFlag = UF_FLAG_PUBLIC;
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@@ -2593,7 +2592,6 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
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}
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}
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*data << uint8(updateMask.GetBlockCount());
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updateMask.AppendToPacket(data);
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data->append(fieldBuffer);
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}
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