Misc: Pass std::chrono types by value everywhere.

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Treeston authored and Aokromes committed 2018-07-23 13:53:13 +02:00
1 parent 3167005650
commit f441d36d78
20 files changed
+37 -36

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@@ -801,7 +801,7 @@ void GameObject::AddUniqueUse(Player* player)
m_unique_users.insert(player->GetGUID());
}
void GameObject::DespawnOrUnsummon(Milliseconds const& delay, Seconds const& forceRespawnTime)
void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime)
{
if (delay > 0ms)
{