Core/Spells: Implemented spell level scaling
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@@ -608,7 +608,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
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// TODO: should this be put on taken but not done?
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if (found)
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damage += m_spellInfo->Effects[EFFECT_1].CalcValue();
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damage += m_spellInfo->Effects[EFFECT_1].CalcValue(m_caster);
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if (Player* caster = m_caster->ToPlayer())
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{
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@@ -2566,7 +2566,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
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// Devour Magic
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
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{
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int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue();
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int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue(m_caster);
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m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
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// Glyph of Felhunter
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if (Unit* owner = m_caster->GetOwner())
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@@ -3324,7 +3324,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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// Blood Strike
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if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
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{
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float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f;
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float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f;
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// Death Knight T8 Melee 4P Bonus
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if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
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AddPctF(bonusPct, aurEff->GetAmount());
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@@ -3341,7 +3341,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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{
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// Glyph of Death Strike
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if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
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if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
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if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster)))
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AddPctN(totalDamagePercentMod, runic);
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break;
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}
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@@ -3355,7 +3355,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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if (roll_chance_i(aurEff->GetAmount()))
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consumeDiseases = false;
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float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f;
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float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f;
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// Death Knight T8 Melee 4P Bonus
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if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
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AddPctF(bonusPct, aurEff->GetAmount());
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@@ -3371,7 +3371,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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// Heart Strike
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if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
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{
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float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
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float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
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// Death Knight T8 Melee 4P Bonus
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if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
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AddPctF(bonusPct, aurEff->GetAmount());
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