Core/Units: removed the packetOnly parameter from several movement flag setters
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37 files changed
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@@ -4066,7 +4066,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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setDeathState(ALIVE);
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SetWaterWalking(false, true);
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SetWaterWalking(false);
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if (!HasUnitState(UNIT_STATE_STUNNED))
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SetRooted(false);
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@@ -23331,13 +23331,13 @@ void Player::SendAurasForTarget(Unit* target) const
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These movement packets are usually found in SMSG_COMPRESSED_MOVES
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*/
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if (target->HasAuraType(SPELL_AURA_FEATHER_FALL))
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target->SetFeatherFall(true, true);
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target->SetFeatherFall(true);
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if (target->HasAuraType(SPELL_AURA_WATER_WALK))
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target->SetWaterWalking(true, true);
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target->SetWaterWalking(true);
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if (target->HasAuraType(SPELL_AURA_HOVER))
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target->SetHover(true, true);
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target->SetHover(true);
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Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
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@@ -25338,7 +25338,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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}
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}
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bool Player::SetDisableGravity(bool disable, bool /*packetOnly = false*/, bool /*updateAnimationTier = true*/)
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bool Player::SetDisableGravity(bool disable, bool /*updateAnimTier = true*/)
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{
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if (disable == IsGravityDisabled())
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return false;
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@@ -25346,12 +25346,12 @@ bool Player::SetDisableGravity(bool disable, bool /*packetOnly = false*/, bool /
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if (IsMovedByClient() && IsInWorld())
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MovementPacketSender::SendMovementFlagChangeToMover(this, MOVEMENTFLAG_DISABLE_GRAVITY, disable);
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Unit::SetDisableGravity(disable, false, false);
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Unit::SetDisableGravity(disable, false);
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return true;
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}
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bool Player::SetCanFly(bool enable, bool /*packetOnly = false*/)
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bool Player::SetCanFly(bool enable)
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{
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if (enable == HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
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return false;
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