Warning fixes and some random cleanup here and there
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@@ -51,10 +51,10 @@ class npc_ragged_john : public CreatureScript
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public:
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npc_ragged_john() : CreatureScript("npc_ragged_john") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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@@ -147,7 +147,6 @@ public:
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void EnterCombat(Unit* /*who*/) {}
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};
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};
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void AddSC_burning_steppes()
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