Server/Entities: Should Fix Compile Error Under GCC 4.8+

Signed-off-by: AriDEV <aridev666@gmail.com>
This commit is contained in:
AriDEV authored and click committed 2015-03-15 21:08:27 +01:00
1 parent f2994a6fe7
commit f4a83fc08a
1 file changed
+1
@@ -23258,6 +23258,7 @@ template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow); template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow);
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow); template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow); template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
template void Player::UpdateVisibilityOf(AreaTrigger* target, UpdateData& data, std::set<Unit*>& visibleNow);
void Player::UpdateObjectVisibility(bool forced) void Player::UpdateObjectVisibility(bool forced)
{ {