Server/Entities: Should Fix Compile Error Under GCC 4.8+
Signed-off-by: AriDEV <aridev666@gmail.com>
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@@ -23258,6 +23258,7 @@ template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data
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template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow);
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template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow);
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template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
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template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
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template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
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template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
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template void Player::UpdateVisibilityOf(AreaTrigger* target, UpdateData& data, std::set<Unit*>& visibleNow);
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void Player::UpdateObjectVisibility(bool forced)
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void Player::UpdateObjectVisibility(bool forced)
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{
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{
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