Misc: Whitespace and tabs cleanup
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@@ -706,7 +706,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
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return;
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if (grp->GetLeaderGUID() != _player->GetGUID())
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return;
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uint32 ateamId = _player->GetArenaTeamId(arenaslot);
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// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
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ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
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@@ -720,30 +720,30 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
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arenaRating = at->GetRating();
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matchmakerRating = at->GetAverageMMR(grp);
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// the arenateam id must match for everyone in the group
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if (arenaRating <= 0)
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arenaRating = 1;
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BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
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uint32 avgTime = 0;
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GroupQueueInfo* ginfo;
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err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, arenaslot);
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if (!err)
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{
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype);
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ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId);
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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}
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* member = itr->getSource();
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if (!member)
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continue;
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if (err)
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{
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WorldPacket data;
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@@ -751,20 +751,20 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
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member->GetSession()->SendPacket(&data);
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continue;
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}
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// add to queue
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uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
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// add joined time data
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member->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime);
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WorldPacket data; // send status packet (in queue)
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, arenatype);
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member->GetSession()->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str());
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}
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sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
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}
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