Core/Guilds: Implemented some guild packets, some basic guild functions is working, though most are still WIP/TODO
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@@ -25384,6 +25384,7 @@ void Player::SetReputation(uint32 factionentry, uint32 value)
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{
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GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
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}
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uint32 Player::GetReputation(uint32 factionentry)
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{
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return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
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@@ -25391,7 +25392,7 @@ uint32 Player::GetReputation(uint32 factionentry)
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std::string Player::GetGuildName()
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{
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return sGuildMgr->GetGuildById(GetGuildId())->GetName();
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return GetGuildId() ? sGuildMgr->GetGuildById(GetGuildId())->GetName() : "";
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}
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void Player::SendDuelCountdown(uint32 counter)
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