*Remove some of no longer needed debug code.
--HG-- branch : trunk
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@@ -255,7 +255,6 @@ bool PoolGroup<Creature>::Spawn1Object(uint32 guid)
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//sLog.outDebug("Spawning creature %u",guid);
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if (!pCreature->LoadFromDB(guid, map))
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{
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pCreature->CleanupsBeforeDelete();
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delete pCreature;
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return false;
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}
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