Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types that have it, not just spell focus

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Shauren authored and Ovahlord committed 2022-11-18 10:38:58 +01:00
1 parent ed43e578f1
commit f5f6dbfa3e
2 files changed
+13 -1

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@@ -1549,7 +1549,7 @@ bool GameObject::IsNeverVisible() const
if (WorldObject::IsNeverVisible())
return true;
if (GetGoType() == GAMEOBJECT_TYPE_SPELL_FOCUS && GetGOInfo()->spellFocus.serverOnly == 1)
if (GetGOInfo()->GetServerOnly())
return true;
return false;