Core/Auctionhouse: Better fix for 809fb9894e
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1255434882
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f5f9df0483
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@@ -11976,39 +11976,42 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
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{
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// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
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if (proto)
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if (!proto)
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return EQUIP_ERR_ITEM_NOT_FOUND;
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if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && GetTeam() != HORDE)
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return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
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if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && GetTeam() != ALLIANCE)
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return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
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if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
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return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
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if (proto->RequiredSkill != 0)
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{
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if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && GetTeam() != HORDE)
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return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
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if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && GetTeam() != ALLIANCE)
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return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
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if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
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return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
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if (proto->RequiredSkill != 0)
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{
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if (GetSkillValue(proto->RequiredSkill) == 0)
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return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
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else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
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return EQUIP_ERR_CANT_EQUIP_SKILL;
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}
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if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
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if (GetSkillValue(proto->RequiredSkill) == 0)
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return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
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if (getLevel() < proto->RequiredLevel)
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return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
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// If World Event is not active, prevent using event dependant items
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if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
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return EQUIP_ERR_CANT_DO_RIGHT_NOW;
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return EQUIP_ERR_OK;
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else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
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return EQUIP_ERR_CANT_EQUIP_SKILL;
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}
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return EQUIP_ERR_ITEM_NOT_FOUND;
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if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
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return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
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if (getLevel() < proto->RequiredLevel)
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return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
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// If World Event is not active, prevent using event dependant items
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if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
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return EQUIP_ERR_CANT_DO_RIGHT_NOW;
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// learning (recipes, mounts, pets, etc.)
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if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
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if (HasSpell(proto->Spells[1].SpellId))
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return EQUIP_ERR_NONE;
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return EQUIP_ERR_OK;
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}
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InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObject const* lootedObject) const
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