Scripts/Spells: drop obsolete code

This commit is contained in:
joschiwald committed 2013-09-07 01:21:36 +02:00
1 parent fab0f461c0
commit f66120060a
3 files changed
+8 -12

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+4 -3
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@@ -2118,12 +2118,13 @@ class spell_q12619_emblazon_runeblade : public SpellScriptLoader
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
GetCaster()->CastSpell(GetCaster(), GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true);
if (Unit* caster = GetCaster())
caster->CastSpell(caster, GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true, NULL, aurEff);
}
void Register() OVERRIDE
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_q12619_emblazon_runeblade_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_q12619_emblazon_runeblade_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
@@ -2145,7 +2146,7 @@ class spell_q12619_emblazon_runeblade_effect : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
GetCaster()->CastSpell(GetCaster(), uint32(GetEffectValue()), false);
}
void Register() OVERRIDE