Core/Entities: Added possibility to construct a Position using a G3D::Vector3

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ariel- authored and Aokromes committed 2016-08-28 10:19:18 +02:00
1 parent fa87649f13
commit f6aa0e1796
2 files changed
+13

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@@ -20,6 +20,12 @@
#include "GridDefines.h"
#include <G3D/g3dmath.h>
#include <G3D/Vector3.h>
Position::Position(G3D::Vector3 const& vect)
{
Relocate(vect.x, vect.y, vect.z, 0.f);
}
bool Position::operator==(Position const &a)
{