*Utgarde Keep: save & load door status, by Tartalo, thanks Aokromes for testing, and thanks Paradox for telling me about RAND() :P
--HG-- branch : trunk
This commit is contained in:
1 parent
4cdb17d30c
commit
f6ace3aa0a
3 files changed
+36
-31
No files matched your search
@@ -454,7 +454,6 @@ bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObjec
|
||||
return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
|
||||
}
|
||||
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user