Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/shared/Database/Implementation/WorldDatabase.cpp
This commit is contained in:
Vincent-Michael committed 2014-04-28 09:42:20 +02:00
commit f743ca2816
18 files changed
+248 -163

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+51 -52
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@@ -456,66 +456,65 @@ public:
cInfo->maxlevel = fields[14].GetUInt8();
cInfo->expansion = fields[15].GetUInt16();
cInfo->expansionUnknown = fields[16].GetUInt16();
cInfo->faction_A = fields[17].GetUInt16();
cInfo->faction_H = fields[18].GetUInt16();
cInfo->npcflag = fields[19].GetUInt32();
cInfo->speed_walk = fields[20].GetFloat();
cInfo->speed_run = fields[21].GetFloat();
cInfo->scale = fields[22].GetFloat();
cInfo->rank = fields[23].GetUInt8();
cInfo->mindmg = fields[24].GetFloat();
cInfo->maxdmg = fields[25].GetFloat();
cInfo->dmgschool = fields[26].GetUInt8();
cInfo->attackpower = fields[27].GetUInt32();
cInfo->dmg_multiplier = fields[28].GetFloat();
cInfo->baseattacktime = fields[29].GetUInt32();
cInfo->rangeattacktime = fields[30].GetUInt32();
cInfo->unit_class = fields[31].GetUInt8();
cInfo->unit_flags = fields[32].GetUInt32();
cInfo->unit_flags2 = fields[33].GetUInt32();
cInfo->dynamicflags = fields[34].GetUInt32();
cInfo->family = fields[35].GetUInt8();
cInfo->trainer_type = fields[36].GetUInt8();
cInfo->trainer_class = fields[37].GetUInt8();
cInfo->trainer_race = fields[38].GetUInt8();
cInfo->minrangedmg = fields[39].GetFloat();
cInfo->maxrangedmg = fields[40].GetFloat();
cInfo->rangedattackpower = fields[41].GetUInt16();
cInfo->type = fields[42].GetUInt8();
cInfo->type_flags = fields[43].GetUInt32();
cInfo->type_flags2 = fields[44].GetUInt32();
cInfo->lootid = fields[45].GetUInt32();
cInfo->pickpocketLootId = fields[46].GetUInt32();
cInfo->SkinLootId = fields[47].GetUInt32();
cInfo->faction = fields[17].GetUInt16();
cInfo->npcflag = fields[18].GetUInt32();
cInfo->speed_walk = fields[19].GetFloat();
cInfo->speed_run = fields[20].GetFloat();
cInfo->scale = fields[21].GetFloat();
cInfo->rank = fields[22].GetUInt8();
cInfo->mindmg = fields[23].GetFloat();
cInfo->maxdmg = fields[24].GetFloat();
cInfo->dmgschool = fields[25].GetUInt8();
cInfo->attackpower = fields[26].GetUInt32();
cInfo->dmg_multiplier = fields[27].GetFloat();
cInfo->baseattacktime = fields[28].GetUInt32();
cInfo->rangeattacktime = fields[29].GetUInt32();
cInfo->unit_class = fields[30].GetUInt8();
cInfo->unit_flags = fields[31].GetUInt32();
cInfo->unit_flags2 = fields[32].GetUInt32();
cInfo->dynamicflags = fields[33].GetUInt32();
cInfo->family = fields[34].GetUInt8();
cInfo->trainer_type = fields[35].GetUInt8();
cInfo->trainer_class = fields[36].GetUInt8();
cInfo->trainer_race = fields[37].GetUInt8();
cInfo->minrangedmg = fields[38].GetFloat();
cInfo->maxrangedmg = fields[39].GetFloat();
cInfo->rangedattackpower = fields[40].GetUInt16();
cInfo->type = fields[41].GetUInt8();
cInfo->type_flags = fields[42].GetUInt32();
cInfo->type_flags2 = fields[43].GetUInt32();
cInfo->lootid = fields[44].GetUInt32();
cInfo->pickpocketLootId = fields[45].GetUInt32();
cInfo->SkinLootId = fields[46].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
cInfo->resistance[i] = fields[48 + i -1].GetUInt16();
cInfo->resistance[i] = fields[47 + i -1].GetUInt16();
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
cInfo->spells[i] = fields[54 + i].GetUInt32();
cInfo->spells[i] = fields[53 + i].GetUInt32();
cInfo->PetSpellDataId = fields[62].GetUInt32();
cInfo->VehicleId = fields[63].GetUInt32();
cInfo->mingold = fields[64].GetUInt32();
cInfo->maxgold = fields[65].GetUInt32();
cInfo->AIName = fields[66].GetString();
cInfo->MovementType = fields[67].GetUInt8();
cInfo->InhabitType = fields[68].GetUInt8();
cInfo->HoverHeight = fields[69].GetFloat();
cInfo->ModHealth = fields[70].GetFloat();
cInfo->ModMana = fields[71].GetFloat();
cInfo->ModManaExtra = fields[72].GetFloat();
cInfo->ModArmor = fields[73].GetFloat();
cInfo->RacialLeader = fields[74].GetBool();
cInfo->PetSpellDataId = fields[61].GetUInt32();
cInfo->VehicleId = fields[62].GetUInt32();
cInfo->mingold = fields[63].GetUInt32();
cInfo->maxgold = fields[64].GetUInt32();
cInfo->AIName = fields[65].GetString();
cInfo->MovementType = fields[66].GetUInt8();
cInfo->InhabitType = fields[67].GetUInt8();
cInfo->HoverHeight = fields[68].GetFloat();
cInfo->ModHealth = fields[69].GetFloat();
cInfo->ModMana = fields[70].GetFloat();
cInfo->ModManaExtra = fields[71].GetFloat();
cInfo->ModArmor = fields[72].GetFloat();
cInfo->RacialLeader = fields[73].GetBool();
for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
cInfo->questItems[i] = fields[75 + i].GetUInt32();
cInfo->questItems[i] = fields[74 + i].GetUInt32();
cInfo->movementId = fields[81].GetUInt32();
cInfo->RegenHealth = fields[82].GetBool();
cInfo->MechanicImmuneMask = fields[83].GetUInt32();
cInfo->flags_extra = fields[84].GetUInt32();
cInfo->ScriptID = sObjectMgr->GetScriptId(fields[85].GetCString());
cInfo->movementId = fields[80].GetUInt32();
cInfo->RegenHealth = fields[81].GetBool();
cInfo->MechanicImmuneMask = fields[82].GetUInt32();
cInfo->flags_extra = fields[83].GetUInt32();
cInfo->ScriptID = sObjectMgr->GetScriptId(fields[84].GetCString());
sObjectMgr->CheckCreatureTemplate(cInfo);
}