Core: Codestyle clean-up
"plr"->player Note: codestyle methods needs maintained, Player* player.
This commit is contained in:
1 parent
c51f6e7fa0
commit
f75ec5ba2b
67 files changed
+852
-852
No files matched your search
@@ -55,12 +55,12 @@ bool MapSessionFilter::Process(WorldPacket* packet)
|
||||
if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
|
||||
return false;
|
||||
|
||||
Player* plr = m_pSession->GetPlayer();
|
||||
if (!plr)
|
||||
Player* player = m_pSession->GetPlayer();
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
//in Map::Update() we do not process packets where player is not in world!
|
||||
return plr->IsInWorld();
|
||||
return player->IsInWorld();
|
||||
}
|
||||
|
||||
//we should process ALL packets when player is not in world/logged in
|
||||
@@ -77,12 +77,12 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
|
||||
return true;
|
||||
|
||||
//no player attached? -> our client! ^^
|
||||
Player* plr = m_pSession->GetPlayer();
|
||||
if (!plr)
|
||||
Player* player = m_pSession->GetPlayer();
|
||||
if (!player)
|
||||
return true;
|
||||
|
||||
//lets process all packets for non-in-the-world player
|
||||
return (plr->IsInWorld() == false);
|
||||
return (player->IsInWorld() == false);
|
||||
}
|
||||
|
||||
/// WorldSession constructor
|
||||
@@ -964,9 +964,9 @@ void WorldSession::SendAddonsInfo()
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SetPlayer(Player* plr)
|
||||
void WorldSession::SetPlayer(Player* player)
|
||||
{
|
||||
_player = plr;
|
||||
_player = player;
|
||||
|
||||
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
|
||||
if (_player)
|
||||
|
||||
Reference in new issue
Block a user