*Implement simple charmed AI for players charmed by creatures.

--HG--
branch : trunk
This commit is contained in:
megamage committed 2008-11-24 17:15:41 -06:00
1 parent 7312c5034e
commit f7e5b2ba69
4 files changed
+51 -27

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+12 -5
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@@ -141,17 +141,24 @@ void ScriptedAI::UpdateAI(const uint32 diff)
void ScriptedAI::EnterEvadeMode()
{
m_creature->InterruptNonMeleeSpells(true);
//m_creature->InterruptNonMeleeSpells(true);
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop();
m_creature->LoadCreaturesAddon();
if (m_creature->isAlive())
m_creature->GetMotionMaster()->MoveTargetedHome();
m_creature->SetLootRecipient(NULL);
if(m_creature->isAlive())
{
if(Unit* owner = m_creature->GetOwner())
{
if(owner->isAlive())
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
}
else
m_creature->GetMotionMaster()->MoveTargetedHome();
}
InCombat = false;
Reset();
}