Core/ScriptSystem: Add compile time type check of function assigned to hooks -
prevents incorrect function calls. Since this rev you have to put PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura script. --HG-- branch : trunk
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@@ -33,6 +33,7 @@ public:
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class spell_gen_aura_of_anger_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_gen_aura_of_anger_AuraScript)
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void HandleEffectPeriodicUpdate(AuraEffect * aurEff)
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{
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if (AuraEffect * aurEff1 = aurEff->GetBase()->GetEffect(EFFECT_1))
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@@ -60,6 +61,7 @@ public:
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class spell_gen_burn_brutallus_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_gen_burn_brutallus_AuraScript)
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void HandleEffectPeriodicUpdate(AuraEffect * aurEff)
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{
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if (aurEff->GetTickNumber() % 11 == 0)
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@@ -92,6 +94,7 @@ public:
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class spell_gen_parachute_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_gen_parachute_AuraScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_PARACHUTE))
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@@ -231,6 +234,7 @@ public:
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class spell_gen_leeching_swarm_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_gen_leeching_swarm_AuraScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_LEECHING_SWARM_DMG))
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@@ -400,6 +404,7 @@ class spell_creature_permanent_feign_death : public SpellScriptLoader
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class spell_creature_permanent_feign_deathAuraScript : public AuraScript
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{
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PrepareAuraScript(spell_creature_permanent_feign_deathAuraScript)
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void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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{
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Unit* pTarget = aurApp->GetTarget();
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