*Replace a ton of switches with RAND(), and overload RAND() to support up to 16 parameters.

*Add a safety check to prevent knocking players off of transports, just in case they die while on one.
*Fix a couple incorrect spell defines.

--HG--
branch : trunk
This commit is contained in:
maximius committed 2009-09-26 02:09:26 -07:00
1 parent 2853aa1cd1
commit f8a6434fc0
22 files changed
+323 -248

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@@ -46,14 +46,7 @@ void guardAI::Reset()
void guardAI::EnterCombat(Unit *who)
{
if (m_creature->GetEntry() == 15184)
{
switch(rand()%3)
{
case 0: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break;
case 1: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break;
case 2: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break;
}
}
DoScriptText(RAND(SAY_GUARD_SIL_AGGRO1,SAY_GUARD_SIL_AGGRO2,SAY_GUARD_SIL_AGGRO3), m_creature, who);
if (SpellEntry const *spell = m_creature->reachWithSpellAttack(who))
DoCastSpell(who, spell);