Core/Spells: Fixed fishing broken in a recent commit

This commit is contained in:
Shauren committed 2013-06-08 23:11:18 +02:00
1 parent cd24f8521c
commit f8d9a8d2e9
2 files changed
+21 -18

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+20 -1
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@@ -1414,7 +1414,26 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
float x, y, z, angle;
angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle);
m_targets.SetDst(x, y, z, m_caster->GetOrientation());
float ground = z;
float liquidLevel = m_caster->GetMap()->GetWaterOrGroundLevel(x, y, z, &ground);
if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level
{
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
finish(false);
return;
}
if (ground + 0.75 > liquidLevel)
{
SendCastResult(SPELL_FAILED_TOO_SHALLOW);
SendChannelUpdate(0);
finish(false);
return;
}
m_targets.SetDst(x, y, liquidLevel, m_caster->GetOrientation());
return;
}
default: