Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature

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click committed 2011-07-02 22:18:03 +02:00
1 parent 3ddc1cc4c4
commit f91ee24184
345 files changed
+3642 -3642

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@@ -49,14 +49,14 @@ class npc_crusade_persuaded : public CreatureScript
public:
npc_crusade_persuaded() : CreatureScript("npc_crusade_persuaded") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_crusade_persuadedAI (pCreature);
return new npc_crusade_persuadedAI (creature);
}
struct npc_crusade_persuadedAI : public ScriptedAI
{
npc_crusade_persuadedAI(Creature* pCreature) : ScriptedAI(pCreature) {}
npc_crusade_persuadedAI(Creature* creature) : ScriptedAI(creature) {}
uint32 uiSpeech_timer;
uint32 uiSpeech_counter;
@@ -177,26 +177,26 @@ class npc_koltira_deathweaver : public CreatureScript
public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_BREAKOUT)
{
pCreature->SetStandState(UNIT_STAND_STATE_STAND);
creature->SetStandState(UNIT_STAND_STATE_STAND);
if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, pCreature->AI()))
if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI()))
pEscortAI->Start(false, false, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_koltira_deathweaverAI(pCreature);
return new npc_koltira_deathweaverAI(creature);
}
struct npc_koltira_deathweaverAI : public npc_escortAI
{
npc_koltira_deathweaverAI(Creature* pCreature) : npc_escortAI(pCreature)
npc_koltira_deathweaverAI(Creature* creature) : npc_escortAI(creature)
{
me->SetReactState(REACT_DEFENSIVE);
}
@@ -356,14 +356,14 @@ class mob_scarlet_courier : public CreatureScript
public:
mob_scarlet_courier() : CreatureScript("mob_scarlet_courier") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_scarlet_courierAI (pCreature);
return new mob_scarlet_courierAI (creature);
}
struct mob_scarlet_courierAI : public ScriptedAI
{
mob_scarlet_courierAI(Creature* pCreature) : ScriptedAI(pCreature) {}
mob_scarlet_courierAI(Creature* creature) : ScriptedAI(creature) {}
uint32 uiStage;
uint32 uiStage_timer;
@@ -450,14 +450,14 @@ class mob_high_inquisitor_valroth : public CreatureScript
public:
mob_high_inquisitor_valroth() : CreatureScript("mob_high_inquisitor_valroth") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_high_inquisitor_valrothAI (pCreature);
return new mob_high_inquisitor_valrothAI (creature);
}
struct mob_high_inquisitor_valrothAI : public ScriptedAI
{
mob_high_inquisitor_valrothAI(Creature* pCreature) : ScriptedAI(pCreature) {}
mob_high_inquisitor_valrothAI(Creature* creature) : ScriptedAI(creature) {}
uint32 uiRenew_timer;
uint32 uiInquisitor_Penance_timer;
@@ -586,14 +586,14 @@ class npc_a_special_surprise : public CreatureScript
public:
npc_a_special_surprise() : CreatureScript("npc_a_special_surprise") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_a_special_surpriseAI(pCreature);
return new npc_a_special_surpriseAI(creature);
}
struct npc_a_special_surpriseAI : public ScriptedAI
{
npc_a_special_surpriseAI(Creature* pCreature) : ScriptedAI(pCreature) {}
npc_a_special_surpriseAI(Creature* creature) : ScriptedAI(creature) {}
uint32 ExecuteSpeech_Timer;
uint32 ExecuteSpeech_Counter;