Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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@@ -287,41 +287,41 @@ class npc_highlord_darion_mograine : public CreatureScript
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public:
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npc_highlord_darion_mograine() : CreatureScript("npc_highlord_darion_mograine") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->CLOSE_GOSSIP_MENU();
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CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, pCreature->AI())->uiStep = 1;
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CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, pCreature->AI())->Start(true, false, pPlayer->GetGUID());
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CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->uiStep = 1;
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CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, pPlayer->GetGUID());
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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if (pPlayer->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_highlord_darion_mograineAI(pCreature);
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return new npc_highlord_darion_mograineAI(creature);
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}
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struct npc_highlord_darion_mograineAI : public npc_escortAI
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{
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npc_highlord_darion_mograineAI(Creature* pCreature) : npc_escortAI(pCreature)
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npc_highlord_darion_mograineAI(Creature* creature) : npc_escortAI(creature)
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{
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Reset();
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}
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@@ -1671,14 +1671,14 @@ class npc_the_lich_king_tirion_dawn : public CreatureScript
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public:
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npc_the_lich_king_tirion_dawn() : CreatureScript("npc_the_lich_king_tirion_dawn") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_the_lich_king_tirion_dawnAI (pCreature);
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return new npc_the_lich_king_tirion_dawnAI (creature);
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}
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struct npc_the_lich_king_tirion_dawnAI : public ScriptedAI
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{
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npc_the_lich_king_tirion_dawnAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
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npc_the_lich_king_tirion_dawnAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
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void Reset() {}
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void AttackStart(Unit* /*who*/) {} // very sample, just don't make them aggreesive
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void UpdateAI(const uint32 /*diff*/) {}
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