Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature

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click committed 2011-07-02 22:18:03 +02:00
1 parent 3ddc1cc4c4
commit f91ee24184
345 files changed
+3642 -3642

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@@ -44,7 +44,7 @@ class npc_blood_knight_dawnstar : public CreatureScript
public:
npc_blood_knight_dawnstar() : CreatureScript("npc_blood_knight_dawnstar") { }
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
@@ -60,12 +60,12 @@ public:
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226, 1, true))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -83,26 +83,26 @@ class npc_budd_nedreck : public CreatureScript
public:
npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { }
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 42540, false);
creature->CastSpell(pPlayer, 42540, false);
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (creature->isQuestGiver())
pPlayer->PrepareQuestMenu(creature->GetGUID());
if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -117,25 +117,25 @@ class npc_rathis_tomber : public CreatureScript
public:
npc_rathis_tomber() : CreatureScript("npc_rathis_tomber") { }
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (creature->isQuestGiver())
pPlayer->PrepareQuestMenu(creature->GetGUID());
if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
if (creature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(8432, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(8432, creature->GetGUID());
}else
pPlayer->SEND_GOSSIP_MENU(8431, pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(8431, creature->GetGUID());
return true;
}
@@ -234,21 +234,21 @@ public:
}
};
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest)
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{
pCreature->setFaction(113);
creature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, pCreature->AI()))
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI()))
pEscortAI->Start(true, false, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ranger_lilathaAI(pCreature);
return new npc_ranger_lilathaAI(creature);
}
};