Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
This commit is contained in:
1 parent
3ddc1cc4c4
commit
f91ee24184
345 files changed
+3642
-3642
No files matched your search
@@ -40,7 +40,7 @@ public:
|
||||
|
||||
struct npc_drakuru_shacklesAI : public ScriptedAI
|
||||
{
|
||||
npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
npc_drakuru_shacklesAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint64 RageclawGUID;
|
||||
|
||||
@@ -131,7 +131,7 @@ public:
|
||||
|
||||
struct npc_captured_rageclawAI : public ScriptedAI
|
||||
{
|
||||
npc_captured_rageclawAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
npc_captured_rageclawAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint32 DespawnTimer;
|
||||
bool Despawn;
|
||||
@@ -207,23 +207,23 @@ class npc_gymer : public CreatureScript
|
||||
public:
|
||||
npc_gymer() : CreatureScript("npc_gymer") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(13640, pCreature->GetGUID());
|
||||
pPlayer->SEND_GOSSIP_MENU(13640, creature->GetGUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
@@ -332,7 +332,7 @@ public:
|
||||
|
||||
struct npc_gurgthockAI : public ScriptedAI
|
||||
{
|
||||
npc_gurgthockAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
npc_gurgthockAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint64 SummonGUID;
|
||||
uint64 uiPlayerGUID;
|
||||
@@ -495,8 +495,8 @@ public:
|
||||
uiPhase = 0;
|
||||
break;
|
||||
case 11:
|
||||
if (Creature* pCreature = me->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
|
||||
DoScriptText(SAY_STINKBEARD_SPAWN, pCreature);
|
||||
if (Creature* creature = me->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
|
||||
DoScriptText(SAY_STINKBEARD_SPAWN, creature);
|
||||
uiPhase = 0;
|
||||
break;
|
||||
case 12:
|
||||
@@ -517,8 +517,8 @@ public:
|
||||
break;
|
||||
case 14:
|
||||
uiBossRandom = urand(0, 3);
|
||||
if (Creature* pCreature = me->SummonCreature(Boss[uiBossRandom].uiBoss, SpawnPosition[2], TEMPSUMMON_CORPSE_DESPAWN, 1000))
|
||||
pCreature->AI()->SetData(1, uiBossRandom);
|
||||
if (Creature* creature = me->SummonCreature(Boss[uiBossRandom].uiBoss, SpawnPosition[2], TEMPSUMMON_CORPSE_DESPAWN, 1000))
|
||||
creature->AI()->SetData(1, uiBossRandom);
|
||||
uiPhase = 0;
|
||||
break;
|
||||
}
|
||||
@@ -527,29 +527,29 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
|
||||
{
|
||||
switch (pQuest->GetQuestId())
|
||||
{
|
||||
case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
creature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
creature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
|
||||
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
creature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
creature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND:
|
||||
pCreature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
creature->AI()->SetData(1, pQuest->GetQuestId());
|
||||
break;
|
||||
}
|
||||
|
||||
pCreature->AI()->SetGUID(pPlayer->GetGUID());
|
||||
creature->AI()->SetGUID(pPlayer->GetGUID());
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -584,7 +584,7 @@ public:
|
||||
|
||||
struct npc_orinoko_tuskbreakerAI : public ScriptedAI
|
||||
{
|
||||
npc_orinoko_tuskbreakerAI(Creature* pCreature) : ScriptedAI(pCreature)
|
||||
npc_orinoko_tuskbreakerAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
@@ -721,7 +721,7 @@ public:
|
||||
|
||||
struct npc_korrak_bloodragerAI : public npc_escortAI
|
||||
{
|
||||
npc_korrak_bloodragerAI(Creature* pCreature) : npc_escortAI(pCreature)
|
||||
npc_korrak_bloodragerAI(Creature* creature) : npc_escortAI(creature)
|
||||
{
|
||||
Start(true, true, 0, NULL);
|
||||
SetDespawnAtEnd(false);
|
||||
@@ -818,7 +818,7 @@ public:
|
||||
|
||||
struct npc_yggdrasAI : public ScriptedAI
|
||||
{
|
||||
npc_yggdrasAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
npc_yggdrasAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint32 uiCleaveTimer;
|
||||
uint32 uiCorrodeFleshTimer;
|
||||
@@ -912,7 +912,7 @@ public:
|
||||
|
||||
struct npc_stinkbeardAI : public npc_escortAI
|
||||
{
|
||||
npc_stinkbeardAI(Creature* pCreature) : npc_escortAI(pCreature)
|
||||
npc_stinkbeardAI(Creature* creature) : npc_escortAI(creature)
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
@@ -1036,7 +1036,7 @@ public:
|
||||
|
||||
struct npc_elemental_lordAI : public ScriptedAI
|
||||
{
|
||||
npc_elemental_lordAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
npc_elemental_lordAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
std::list<uint64> SummonList;
|
||||
|
||||
@@ -1181,7 +1181,7 @@ public:
|
||||
|
||||
struct npc_fiend_elementalAI : public ScriptedAI
|
||||
{
|
||||
npc_fiend_elementalAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
npc_fiend_elementalAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint32 uiMissleTimer;
|
||||
uint32 uiSpell;
|
||||
@@ -1246,7 +1246,7 @@ public:
|
||||
|
||||
struct npc_released_offspring_harkoaAI : public ScriptedAI
|
||||
{
|
||||
npc_released_offspring_harkoaAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
npc_released_offspring_harkoaAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
@@ -1295,7 +1295,7 @@ public:
|
||||
|
||||
struct npc_crusade_recruitAI : public ScriptedAI
|
||||
{
|
||||
npc_crusade_recruitAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
npc_crusade_recruitAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
uint8 m_uiPhase; //The current phase we are in
|
||||
uint32 m_uiTimer; //Timer until phase transition
|
||||
@@ -1356,25 +1356,25 @@ public:
|
||||
return new npc_crusade_recruitAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, pCreature->GetGUID());
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pCreature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true);
|
||||
CAST_AI(npc_crusade_recruit::npc_crusade_recruitAI, (pCreature->AI()))->m_uiPhase = 1;
|
||||
pCreature->SetInFront(pPlayer);
|
||||
pCreature->SendMovementFlagUpdate();
|
||||
creature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true);
|
||||
CAST_AI(npc_crusade_recruit::npc_crusade_recruitAI, (creature->AI()))->m_uiPhase = 1;
|
||||
creature->SetInFront(pPlayer);
|
||||
creature->SendMovementFlagUpdate();
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
Reference in new issue
Block a user