Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
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345 files changed
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@@ -59,9 +59,9 @@ class npc_aeranas : public CreatureScript
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public:
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npc_aeranas() : CreatureScript("npc_aeranas") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_aeranasAI (pCreature);
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return new npc_aeranasAI (creature);
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}
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struct npc_aeranasAI : public ScriptedAI
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@@ -147,21 +147,21 @@ class npc_ancestral_wolf : public CreatureScript
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public:
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npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_ancestral_wolfAI(pCreature);
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return new npc_ancestral_wolfAI(creature);
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}
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struct npc_ancestral_wolfAI : public npc_escortAI
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{
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npc_ancestral_wolfAI(Creature* pCreature) : npc_escortAI(pCreature)
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npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature)
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{
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if (pCreature->GetOwner() && pCreature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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Start(false, false, pCreature->GetOwner()->GetGUID());
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if (creature->GetOwner() && creature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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Start(false, false, creature->GetOwner()->GetGUID());
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else
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sLog->outError("TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player.");
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pCreature->SetSpeed(MOVE_WALK, 1.5f);
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creature->SetSpeed(MOVE_WALK, 1.5f);
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Reset();
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}
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@@ -234,22 +234,22 @@ class npc_naladu : public CreatureScript
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public:
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npc_naladu() : CreatureScript("npc_naladu") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, creature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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@@ -274,38 +274,38 @@ class npc_tracy_proudwell : public CreatureScript
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public:
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npc_tracy_proudwell() : CreatureScript("npc_tracy_proudwell") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_TRADE:
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pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
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pPlayer->GetSession()->SendListInventory(creature->GetGUID());
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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if (pCreature->isVendor())
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if (creature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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@@ -331,34 +331,34 @@ class npc_trollbane : public CreatureScript
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public:
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npc_trollbane() : CreatureScript("npc_trollbane") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, creature->GetGUID());
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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@@ -385,23 +385,23 @@ class npc_wounded_blood_elf : public CreatureScript
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public:
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npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest)
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bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elf::npc_wounded_blood_elfAI, pCreature->AI()))
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if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elf::npc_wounded_blood_elfAI, creature->AI()))
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pEscortAI->Start(true, false, pPlayer->GetGUID());
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// Change faction so mobs attack
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pCreature->setFaction(775);
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creature->setFaction(775);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_wounded_blood_elfAI(pCreature);
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return new npc_wounded_blood_elfAI(creature);
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}
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struct npc_wounded_blood_elfAI : public npc_escortAI
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@@ -475,14 +475,14 @@ class npc_fel_guard_hound : public CreatureScript
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public:
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npc_fel_guard_hound() : CreatureScript("npc_fel_guard_hound") { }
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_fel_guard_houndAI(pCreature);
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return new npc_fel_guard_houndAI(creature);
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}
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struct npc_fel_guard_houndAI : public ScriptedAI
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{
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npc_fel_guard_houndAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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npc_fel_guard_houndAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 uiCheckTimer;
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uint64 uiHelboarGUID;
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