Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature

This commit is contained in:
click committed 2011-07-02 22:18:03 +02:00
1 parent 3ddc1cc4c4
commit f91ee24184
345 files changed
+3642 -3642

No files matched your search

+30 -30
View File
@@ -70,9 +70,9 @@ class npc_manaforge_control_console : public CreatureScript
public:
npc_manaforge_control_console() : CreatureScript("npc_manaforge_control_console") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_manaforge_control_consoleAI (pCreature);
return new npc_manaforge_control_consoleAI (creature);
}
struct npc_manaforge_control_consoleAI : public ScriptedAI
@@ -146,9 +146,9 @@ public:
}
}
void DoWaveSpawnForCreature(Creature* pCreature)
void DoWaveSpawnForCreature(Creature* creature)
{
switch(pCreature->GetEntry())
switch(creature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
if (rand()%2)
@@ -200,9 +200,9 @@ public:
break;
}
}
void DoFinalSpawnForCreature(Creature* pCreature)
void DoFinalSpawnForCreature(Creature* creature)
{
switch(pCreature->GetEntry())
switch(creature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2946.52f, 4201.42f, 163.47f, 3.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
@@ -388,9 +388,9 @@ class npc_commander_dawnforge : public CreatureScript
public:
npc_commander_dawnforge() : CreatureScript("npc_commander_dawnforge") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_commander_dawnforgeAI(pCreature);
return new npc_commander_dawnforgeAI(creature);
}
struct npc_commander_dawnforgeAI : public ScriptedAI
@@ -681,35 +681,35 @@ class npc_professor_dabiri : public CreatureScript
public:
npc_professor_dabiri() : CreatureScript("npc_professor_dabiri") { }
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const *quest)
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_DIMENSIUS)
DoScriptText(WHISPER_DABIRI, pCreature, pPlayer);
DoScriptText(WHISPER_DABIRI, creature, pPlayer);
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pCreature->CastSpell(pPlayer, SPELL_PHASE_DISTRUPTOR, false);
creature->CastSpell(pPlayer, SPELL_PHASE_DISTRUPTOR, false);
pPlayer->CLOSE_GOSSIP_MENU();
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
bool OnGossipHello(Player* pPlayer, Creature* creature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (creature->isQuestGiver())
pPlayer->PrepareQuestMenu(creature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(29778, 1))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -742,9 +742,9 @@ class mob_phase_hunter : public CreatureScript
public:
mob_phase_hunter() : CreatureScript("mob_phase_hunter") { }
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_phase_hunterAI (pCreature);
return new mob_phase_hunterAI (creature);
}
struct mob_phase_hunterAI : public ScriptedAI
@@ -871,20 +871,20 @@ class npc_bessy : public CreatureScript
public:
npc_bessy() : CreatureScript("npc_bessy") { }
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest)
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == Q_ALMABTRIEB)
{
pCreature->setFaction(113);
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
creature->setFaction(113);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_bessyAI(pCreature);
return new npc_bessyAI(creature);
}
struct npc_bessyAI : public npc_escortAI
@@ -958,14 +958,14 @@ class npc_maxx_a_million_escort : public CreatureScript
public:
npc_maxx_a_million_escort() : CreatureScript("npc_maxx_a_million_escort") { }
CreatureAI *GetAI(Creature* pCreature) const
CreatureAI *GetAI(Creature* creature) const
{
return new npc_maxx_a_million_escortAI(pCreature);
return new npc_maxx_a_million_escortAI(creature);
}
struct npc_maxx_a_million_escortAI : public npc_escortAI
{
npc_maxx_a_million_escortAI(Creature* pCreature) : npc_escortAI(pCreature) {}
npc_maxx_a_million_escortAI(Creature* creature) : npc_escortAI(creature) {}
bool bTake;
uint32 uiTakeTimer;
@@ -1034,13 +1034,13 @@ public:
}
};
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MARK_V_IS_ALIVE)
{
if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, pCreature->AI()))
if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI()))
{
pCreature->setFaction(113);
creature->setFaction(113);
pEscortAI->Start(false, false, pPlayer->GetGUID());
}
}