[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos

* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
      I64FMTD renamed to UI64FMTD for more clear name.
    * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
      Please always use UI64LIT(0x00001) instead less portable 0x00001LL

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-05-31 16:15:12 -05:00
1 parent a36d4fc7ae
commit f92e8315cf
34 files changed
+130 -125

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@@ -173,7 +173,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
recv_data >> guid;
recv_data >> flags >> time;
DEBUG_LOG("Guid " I64FMTD,guid);
DEBUG_LOG("Guid " UI64FMTD,guid);
DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
Unit *mover = _player->m_mover;