Core/Scripts: Fix build

Closes #13636
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Nayd committed 2014-11-27 12:59:03 +00:00
1 parent 3d2d2a97e0
commit f9513c8b2e
4 files changed
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@@ -269,7 +269,7 @@ public:
const char* onlineState = "";
// Parse the guid to uint32...
ObjectGuid parseGUID(HIGHGUID_PLAYER, atoul(args));
ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
// ... and try to extract a player out of it.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))