Scripts/BoT: exclude several invisible stalkers from the Proto-Behemoth's Dancing Flames visual effect
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@@ -71,10 +71,6 @@ INSERT INTO `spawn_group` (`groupId`, `spawnType`, `spawnId`) VALUES
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(462, 0, @CGUID+24),
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(462, 0, @CGUID+24),
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(462, 0, @CGUID+25),
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(462, 0, @CGUID+25),
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(462, 0, @CGUID+26),
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(462, 0, @CGUID+26),
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(462, 0, 253808),
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(462, 0, 253815),
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(462, 0, 253820),
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(462, 0, 253821),
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(462, 0, 253861),
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(462, 0, 253861),
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(462, 0, 253863),
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(462, 0, 253863),
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(462, 0, 253864),
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(462, 0, 253864),
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+2
-1
@@ -114,7 +114,8 @@ class instance_bastion_of_twilight final : public InstanceMapScript
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switch (creature->GetEntry())
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switch (creature->GetEntry())
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{
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{
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case NPC_INVISIBLE_STALKER:
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case NPC_INVISIBLE_STALKER:
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_dancingFlamesInvisibleStalkerGUIDs.insert(creature->GetGUID());
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if (creature->GetPositionZ() < 850.0f)
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_dancingFlamesInvisibleStalkerGUIDs.insert(creature->GetGUID());
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break;
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break;
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case NPC_COLLAPSING_TWILIGHT_PORTAL:
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case NPC_COLLAPSING_TWILIGHT_PORTAL:
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if (Creature* valiona = GetCreature(DATA_VALIONA))
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if (Creature* valiona = GetCreature(DATA_VALIONA))
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