From f96ac29e5be38125433705e8699fb9a6d95126b7 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 4 Jan 2019 21:38:44 +0100 Subject: [PATCH] Revert "Core/Objects: use the new transport path progress timer for sending out transports" This reverts commit 06934d96b655104bc3d72823a2d1acfa62e1e44e. --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 91317363b9..8cc9435023 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -658,7 +658,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const if (GameObject const* go = ToGameObject()) { if (go->IsDynTransport()) - *data << uint32(go->ToTransport()->GetCurrentTransportTime()); + *data << uint32(go->ToTransport()->GetPathProgress()); else *data << uint32(getMSTime()); }